Format code
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@@ -1,11 +1,11 @@
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backend = "glx";
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glx-no-stencil = true;
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glx-copy-from-front = false;
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backend = "glx"
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glx-no-stencil = true
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glx-copy-from-front = false
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# Opacity
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active-opacity = 1;
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inactive-opacity = 1;
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frame-opacity = 1;
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active-opacity = 1
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inactive-opacity = 1
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frame-opacity = 1
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#inactive-opacity-override = false;
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#blur-background = false;
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#blur-background-exclude = [
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@@ -16,7 +16,7 @@ frame-opacity = 1;
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#blur-strength = 8;
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# Fading
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fading = false;
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fading = false
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#fade-delta = 2;
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#no-fading-openclose = false;
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@@ -27,8 +27,8 @@ fading = false;
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#mark-ovredir-focused = true;
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#detect-rounded-corners = true;
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#detect-clien-opacity = true;
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vsync = true;
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dbe = false;
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vsync = true
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dbe = false
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#unredir-if-possible = false;
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#focus-exclude = [ ];
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#detect-transient = true;
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@@ -44,10 +44,10 @@ dbe = false;
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# Window transparency
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opacity-rule = [
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#"90:class_g = 'st'",
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];
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#"90:class_g = 'st'",
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]
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shadow = false;
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shadow = false
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#shadow-radius = 12;
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#shadow-offset-x = -5;
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#shadow-offset-y = -5;
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@@ -58,4 +58,4 @@ shadow = false;
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#corner-radius = 0;
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xrender-sync-fence = true;
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xrender-sync-fence = true
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